
What if some of the familiar ways we describe human spatial hearing — IACC, ITD, ILD, glimpsing — are observations of something more fundamental happening underneath?
In his latest post, Wave Sciences founder Keith McElveen approaches the Cocktail Party Problem from a computational acoustics perspective: if you were designing a system to recover one sound source from a complex 3D acoustic scene, how would you do it?
That question leads to a different way of thinking about sound separation — not simply in terms of direction of arrival, beamforming, or noise reduction, but as acoustic focusing.
Keith explores the idea through the analogy of a camera lens and explains how that thinking ultimately led to GLIMPSE and Acoustical Focus.
It’s an interesting look at the question behind the technology — and the hypothesis that helped inspire it.
Read Keith’s full post here.